Product design
Earlier this month, Linear’s Karri Saarinen tweeted a little about how their team designs. Loose file organization, minimal design system, prototypes only sometime… Karri explained how they use design artwork only as a reference and the move into code as soon as possible.
In my experience, the trick is knowing when leave Figma for code.
Stay in Figma too long and you risk polishing a picture (instead of the actual product). Jump to code too quickly and you risk ending up with something that looks like Basecamp. Linear know where they fall on that spectrum and Karri’s tweet got a lot of others thinking about their own place.
As with anything in design, what works for Linear won’t work for everyone. Linear specifically hires people that can work this way. But for small teams comprised of generalists with both design and code chops, this approach can be magical (I’ve worked on one or two teams like this).
Check out Karri’s interview on Lenny’s podcast, where he goes into more detail about this and more.
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